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Cubeworld Reference Page

[ WIP ]

Modding Guide

Some relevant modding general introduction by someone more skilled then myself could be pretty pogger, we’ll see.

Or this will be a project setup tutorial, something like this. Just realised I didnt even link the CWSDK here nor MSVC, which could be usefull since some people seem to have problem at some degree with Cmake. Tho there’s a general Getting Started section in the readme that could be enough to set you up if you have a minimum of knowledge on this.

Modding Tutorial Video

Nichi Tutorial Playlist

Live Modding

Tools

ModdingSetup

Until I do a proper Modding Setup introduction, you can try yourself with this Modding Setup. In theory everything you need is there, that’s from Nichiren Modding Introduction video if ever you need more information just look at his channel there’s quite a lot of really usefull tutorials.

Nichiren Modding Setup

Decompilers

IDA, ghidra and such. Some day I may do a separate page for them with usefull tutorial/information and what not.

-IDA Official Website

There’s a free version, but as anything on internet you’re just a couple google search away from a working Pro version.

A powerful disassembler and a versatile debugger.

-Ghidra

A software reverse engineering (SRE) suite of tools developed by NSA’s Research Directorate in support of the Cybersecurity mission.

-Cutter

Free and Open Source RE Platform.

Debuggers

Cheat Engine, Reclass.net, x64DBG, StackWalker and such. Idem some day I may do a separate page for them with usefull tutorial/information and what not.

-Cheat Engine

-Reclass.Net

-Squalr

-x64DBG

-LukeStackWalker

Plasma

Since it’s the official tool made by Picroma always usefull and kinda the only/best way to acces .plx files. Note that you actually need to rename the .plx files from the release/alpha to .plg to open them with Plasma. Again Idem for Plasma, it will get a dedicated page eventually.

-Plasma WriteUp

-Picroma-Plasma

-Plasma-Tweaks by Chris

-Official Picroma Showcase Videos

-Plasma User Manual

Model editors

CWME, Magicka Voxel, Vox2Cub, etc.

-CWME

-MagickaVoxel

-Vox2Cub

Ressources

If you need some example of Mods just look at the ModList, most Mods author include their source code inside their Repositories. For the CWSDK there’s a minimum of information inside the Repo readme, but it’s capable of doing way more then what is listed there. If you need help with something in particular, or have some function you would like to contribute to the SDK, just head to the official Discord and ask your question in the #Dev channel.

       -CWTesseract

       -AndoWorldGenID

       -AndoSpriteIDMap

       -Inventory Type/SubType Catalogue

       -Model ID Catalogue

       -Buff/Debuff ID List

       -Buff Struct from CWTCore

       -CWSDK/cube/Creature.cpp

       -Humanova cw datamine demo materials

       -Humanova cw datamine demo places

       -all game files and their contents/purposes

       -Some Plx file content

       -Release .plx Catalogue

       -Plasma-Graphics-File-Parser

       -Move XP Bar Chris

       -Some artifacts fix pastebin, idk where i got

       -Chris Cube-1.0.0-1.rcnet

       -Frognik CubeworldGUIPointer.CT

       -Geo Cheat Table

       -Geordan9 CubeWorldHackTool

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